Think halflings = Mongolians.
Stupid? Perhaps, but take look for yourselves:
You should know that me and my friends have a soft spot for everything Mongolian and that's why I think this somewhat ridiculous idea might click with them just fine.
Anyway. I was toying with this concept for some time asking myself two questions:
1. Do I really want halflings in my setting?
2. How small would a halfling bow have to be, in order to make it useful from horseback and not cramp the style of eastern-archer-horseman-barbarian?
Few minutes ago I read Zak's post, which reminded me that sometimes you have to just let the creative juices flow and make up explanations later...
So yeah, there are nomadic, horse riding halflings in my setting.
Here are some facts about them:
- they are bigger than the halflings of the Forgotten Realms or Greyhawk
- they don't have hairy feet, nor do they have curly hair
- they are proficient riders and archers (in my world, they are the inventors of composite bows)
- they use war ponies that are much tougher than normal horses
- I picture their culture as somewhat similar to Scythian
- they tattoo their bodies in colorful and elaborate ways in order to distinguish their social position
- they are divided into many clans and tribes that are constantly waging war against each other
- their religion is an animistic one
- they do not have written language and their culture is entirely based around oral tradition
- they have a brutal law and are not a race of chubby morons
- they are not called halflings (not even by other races), they refer to themselves as Zotharians ( but we say one Zohar)
- they inhabit lands far enough that I don't have to worry about them on a day to day basis
I might not use it at all, but it's here in case anyone wants to play one.