This is going to be a short one. Today, my lovely Julia showed me a brĂ¼tal article about Botswana's metal heads. Whithout further ado, here's what my (and every other) post-apocalyptic setting lacked all along.
Here's a little sneak peak.
This guy's nickname is Maximum, probably cause you can't get much more awesome.
Correct me if I'm wrong, but it seems like it's been almost a year away from blogging for me. Although I haven't planned this break to be so long, it was the right thing to do.
Several things have changed in my attitude towards blogging. I no longer feel compelled to post at any regular rate, not to mention the daily rate of the OSR core, though I will try to drop a few during a month.
On a side, note my personal life is in perfect order, thank you.
Now, since it's still Music Monday...
SAVIOURS
They are a really awesome old-school metal band, very appropriate for the old-school RPG community. I saw them live last year and they really kicked ass. If you like the Sword (minus Warp Riders), early Slayer and Witch, I'm sure you're gonna love them.
Their last record Accelerated Living has a quite hideous cover (unlike their previous release). But somehow it reminds me of old D&D art.
This weekend I went to Krakow to see Converge and Kylesa. It was areally good show, and we got to be at the front of the stage when Kylesa played, Julia even managed to get Laura Pleasant's pick.
However this post will be a about the first supporting act - Kvelertak (Norwegian for "stranglehold").
Imagine how AC/DC would sound, if they were from Norway and that's really it. They are a fun mixture of punk, hard rock and black metal, covered in a sauce of viking themed lyrics sang in a clattering language. They can put on a really good show and instantly won the full appreciation of the audience.
Here's how they sound (and look):
What I really found interesting is, that for a reason unknown (at least to me), they have an owl thing going on. There is an owl on every piece of their merch, as well as on the Baizley designed cover of their debut album.
The owl theme goes so far, that at some point of the show, their vocalist put a rubber owl mask on his head. It was really weird, but also kinda cool.
Since there is no photo, just try to imagine the dude from the vid wearing this.
I like owls and I like the folklore surrounding those birds. So here is what I brew up on the train:
Ugelmann
A man with a head of an owl. I see him as a norse rendition/commentary on the minotaur myth. He lives deep in the forest, perhaps in a natural cave or rock labyrinth. The sages and tale spinners from villages on the borders of the forest say that he was once a powerful warrior-wizard who was cursed by the gods of nature. Others claim he is a man who was elevated by the Mother Goddess to be her husband...
It is uncertain wether he is a positive or evil entity. Some legends say that he is an immortal protector of the forest, other picture him as a mischevious being who follows his duty only because of a powerful curse. Whatever the truth is, some bits of information are present in all tales of the Ugelmann.
A random sighting of the Ugelmann is an omen of near death (of the person or a close relative). Ugelmann's curse or blessing is that upon laying eyes on any humanoid, he sees how it will die. It is widely believed that he posses great knowledge and that some seek him out to gain insight into the future. Anyone who seeks out the Ugelmann can ask him one question, but will be asked for a favor in return. This favor is an oath and anyone failing to fulfill it will be killed by the Ugelmann.
It is often believed that Ugelmann observes people living on the forest borders, this is why many mothers prompt their misbehaving children, by saying: "Be good, or the Ugelmann will take you!".
I am behind with posting my second SAGE request, but since I wasn't the only one writing it and I'm kinda tired and decided to leave it for tomorrow.
Instead, I give you the first of my planned series on my MF campaign inspirations.
Since it's Music Monday (the alliteration day) here are some videos that are both visually and sonically responsible for how I play MF.
Let's start with something weird and perhaps unexpected for those familiar with my previous music references. If you can't stand synthesizers or electronic music, I recommend muting the vid (but do watch it).
Here's something completely different, though the video is also animated. I once heard or read that "Queens of the Stone Age owe as much to Black Sabbath as to Beach Boys". I agree. And that's exactly why they are here. I chose this particular song, because to me, a MF adventure should have the dynamics of a drug trip. It should be really weird and full of surprises while possessing some twisted inner logic. Some fear and joy should also be added into the mixture.
A good MF adventure should have at least one pair of tentacles (or at least tendrils) in it. As an aesthetic statement. It should also be a bit like a b-class horror movie.
This is a very obscure, yet very good band called Fiend Without a Face (after a 50's s-f flick). It's a side project of Mastodon's guitarist - Brent Hinds. They play a very weird mix of surf, psychobilly and grind? They put out only one record, which has been out of stock for a long long time, but I think it's downloadable somewhere off their myspace. Definitely worth checking out!
Speaking of Mastodon...
As I said before, I really like to build my MF sessions on both - the retro-stupid fun and post apocalyptic horror. Here's a band that really helps me achieve the second thing. I really like Grails, they're like Pink Floyd, just less radio friendly and more intelligent.
Finally, this list would be incomplete without this brilliant vid.
Ever since I hit it with my axe stated airing I was wondering: how long one does one encounter last at their table? Zak answered it the other day:
"On the other hand, a combat round is about a half-hour real-time of moving and deciding and rolling (twice that when Frankie is playing)"
Yup, just as I've suspected. Even if you are an octopus DM, it's simply impossible to have fast combat when playing with a lot of people. It made me think about my experiences with various group sizes. I came up with this analogy. It's stupid, but illustrates the problem well.
Gaming groups are like music groups.
Yeah, you saw it coming, didn't you? However, if you have any music playing xp, then you know it's true.
If you're in a band, it means you have to go to band practice regularly, same with a stable gaming group. Needles to say, everyone should be excited and stoked about sitting in a small, stinking practice room, otherwise the "band" won't last long. The Golden Rule of Everything also holds. You don't want dicks in your band, just like you don't want them at your gaming table.
If we take this analogy further, we'll arrive at the notion of the DM as a producer. He is the guy who should pull the strings and set up the playing environment in such way, as to get the best out of each person in the room.
Just like there are many types of producers, there are many types of DM's. Some like to partake in the creative process, give hints, or even play instruments. Others step back as soon as the shit starts rolling. They let the musicians do whatever they want, while they take care of the technical/logistic side of things (we call it sandboxing).
However, weather we are talking about a bunch of musicians or just some friends sitting at a gaming table, in the end it all boils down the dynamics of the group/band. Every single person should know their place and let others do their own thing, while still having fun and expressing themselves in their own voice.
So here's how I think the dynamics of a gaming group might change depending on the number of people involved. Please note, I don't count the DM.
Solo
Going solo might be the hardest of all possible configurations. The spotlight is on only one person and either she has balls of steel and cool ideas, or everything crumbles into oblivion.
What's more important, this type of gaming seems more intimate than the others. Both, the person running the game and the participant, should trust each other and feel comfortable with what they're doing. Especially since the player is forced to act, for if he doesn't participate no one else will propel the game.
Duo
On one hand this configuration is easier than the previous one, since the DM doesn't have to hire any "session musicians" to help out the players. It also takes the responsibility of being the only player.
On the other hand, DMing for two people doesn't differ much from running a game for one person. Most of the problems are still very similar and game balance is still an important issue, especially when running it old school.
However, one thing that may become present in a duo game (and is completely absent from a solo game) is the ego factor. For example, an experienced player my push a newcomer from the spotlight. Still, from my recent experiences I can say, that a pair of good friends at the table can be a recipe for a very successful game.
Power Trio
This is probably my go to line up. Both musically and in D&D. It offers versatility and enough space for everyone to make themselves comfortable. One person can play many roles without limiting the choices for others. The one thing I noticed is that there seems to be the least problems with ego in this configuration. Even if someone gets out of control, the two remaining players team up to put him back into his place.
Quartet, Quintet
Pretty much the same as a power trio. The only problem specific to such a line up occurs, when two, or more players occupying the same slot in the group start competing. The problem is that it's hard to provide two traps next to each other in order to keep two thieves entertained etc. Such situation has to be simply talked over, many solutions are at hand.
Sextet, Septet, Octet...
The problem is that the more people are at the table, the more likely is there to be an ego conflict. The DM has to divide his attention between all the PC's equally and this may often lead to people actively "marking" their willfulness to act by shouting, waving, hurling dice etc. It's very amusing, how mentally stable individuals can transform in a group.
The other problem is that fights (and here we go back to the Zak's quote) become super slow. The strategic element usually is exaggerated and people tend to get bored while waiting for their turn to roll. Additionally game balance is once again compromised (and I don't mean it in a 3ed sense). The problem is that a party made up of seven first level characters has huge "firepower", but can't take much damage. And rerolling characters for 4 people can really kill the whole session.
The bright side is that the case of several people sharing a class isn't a problem anymore. Why? Because almost everybody in the party has a double!
Big group gaming isn't for me apparently. And yet, there are people who can pull it off. I salute you.
I have heard rumors that in the old days before the empire, there used to be parties of 12 people? Seriously? What was the largest group you've ever played in?
I feel quite bad for not updating this blog as often as I'd like, but since the end of the academic year is closing in, I don't really have much choice.
I will try to catch up with writing up my recent Mutant Future games, but I will only do it as a break from writing papers on academic subjects, so the posting rate might be very slow.
Moving on to a more pleasant subject.
This weak I decided to share a very obscure band and record, namely the San Francisco's Shiver.
Very little is known about the band or it's members. All I could find, is that the band was "brought together" by an Austin born drummer, who moved to San Francisco. Apparently they had a strong street cred and played for both - the Haight street hippie fairs and Hell's Angels biker parties.
Although the names of the band members are nowhere to be found, this little fun fact somehow survived the test of time:
"At one point they even had a singer with an iron hook for a hand, which he could use as a slide for his guitar, or for more violent purposes."
How cool is that?
This obscure band managed to produce only one album - a live, 1972 street show performance, that was recorded onto a 2-track and than pressed vinyl! Without any studio mastering or overdubbing!
Thanks to such primitive treatment, the record sounds super raw and has a punk intensity, without losing it's psychedelic dimension.
Here's a clip with the opening track, however it's quality is much worse than of the record, so I highly recommend looking it up on the net.
I really like David Bowie, but he gives me the creeps. Maybe it's in the differently colored eyes, his ageless androgyny, his aloofness? For some reason, he always seemed like a being from a different plane of existence (planet?), who came among us for reasons inconceivable by our primitive brains.
And what's with those alter egos? Perhaps Ziggy Stardust and The Thin White Duke were just means of concealing the fact that David Bowie himself is just "an alter ego" for something more than just David Robert Jones? Still, the past decade or two, seem to pose he is a human after all. The last couple albums are by no means a match for his canonical works. Time seems to have finally caught up with him, but even as his looks start matching his age, a strange grin of satisfaction becomes more and more visible. What I am aiming at is that David Bowie is a perfect elf. Or at least he suits my vision of elves perfectly.They are beautiful, intelligent and talented in magic, yet they seem to be cold, unemphatic, inhuman. They are respected as much as feared. They can produce wonderful works of art for which many would, and indeed - do kill, even though those objects seem deprived of passion and are rumored to push their human owners into depression and bipolar states.
Bowie's career seems to form an arch parallel with the history of elves in my game world. From the unknown and obscure beginnings, through the rise to power and a plunge into decadence. As you might remember, my elves lost their immortality and age, here are some pics illustrating the process.
Finally, rumors circulate about The Sons Of The Silent Age. A powerful organization of elves, who haven't abandoned the cause of The Supreme Being.