Showing posts with label completly unrelated things. Show all posts
Showing posts with label completly unrelated things. Show all posts

Thursday, January 12, 2012

Congregation of Wizards

Hello! I'm well and stuff. Took a long break from blogging in order to play more.
To amuse you here's a picture of three deans of some polish universities at some ceremony meeting. The guy on the right is the head of an art school, but you could have already guessed that.



Not pictured, the head of the computer school sacrificing a virgin.

Monday, April 11, 2011

Music Monday: Mutant Future Inspirations #2

This is going to be a short one. Today, my lovely Julia showed me a brĂ¼tal article about Botswana's metal heads. Whithout further ado, here's what my (and every other) post-apocalyptic setting lacked all along.

Here's a little sneak peak.



This guy's nickname is Maximum, probably cause you can't get much more awesome.

Monday, April 4, 2011

I still roam

Correct me if I'm wrong, but it seems like it's been almost a year away from blogging for me. Although I haven't planned this break to be so long, it was the right thing to do.

Several things have changed in my attitude towards blogging. I no longer feel compelled to post at any regular rate, not to mention the daily rate of the OSR core, though I will try to drop a few during a month.

On a side, note my personal life is in perfect order, thank you.

Now, since it's still Music Monday...

SAVIOURS

They are a really awesome old-school metal band, very appropriate for the old-school RPG community. I saw them live last year and they really kicked ass. If you like the Sword (minus Warp Riders), early Slayer and Witch, I'm sure you're gonna love them.

Their last record Accelerated Living has a quite hideous cover (unlike their previous release). But somehow it reminds me of old D&D art.

Enjoy and see you soon.

Tuesday, August 10, 2010

Music Monday: Ugelmann

This weekend I went to Krakow to see Converge and Kylesa. It was areally good show, and we got to be at the front of the stage when Kylesa played, Julia even managed to get Laura Pleasant's pick.

However this post will be a about the first supporting act - Kvelertak (Norwegian for "stranglehold").

Imagine how AC/DC would sound, if they were from Norway and that's really it. They are a fun mixture of punk, hard rock and black metal, covered in a sauce of viking themed lyrics sang in a clattering language. They can put on a really good show and instantly won the full appreciation of the audience.

Here's how they sound (and look):

What I really found interesting is, that for a reason unknown (at least to me), they have an owl thing going on. There is an owl on every piece of their merch, as well as on the Baizley designed cover of their debut album.


The owl theme goes so far, that at some point of the show, their vocalist put a rubber owl mask on his head. It was really weird, but also kinda cool.

Since there is no photo, just try to imagine the dude from the vid wearing this.

I like owls and I like the folklore surrounding those birds. So here is what I brew up on the train:

Ugelmann

A man with a head of an owl. I see him as a norse rendition/commentary on the minotaur myth.
He lives deep in the forest, perhaps in a natural cave or rock labyrinth. The sages and tale spinners from villages on the borders of the forest say that he was once a powerful warrior-wizard who was cursed by the gods of nature. Others claim he is a man who was elevated by the Mother Goddess to be her husband...

It is uncertain wether he is a positive or evil entity. Some legends say that he is an immortal protector of the forest, other picture him as a mischevious being who follows his duty only because of a powerful curse. Whatever the truth is, some bits of information are present in all tales of the Ugelmann.

A random sighting of the Ugelmann is an omen of near death (of the person or a close relative). Ugelmann's curse or blessing is that upon laying eyes on any humanoid, he sees how it will die.
It is widely believed that he posses great knowledge and that some seek him out to gain insight into the future. Anyone who seeks out the Ugelmann can ask him one question, but will be asked for a favor in return. This favor is an oath and anyone failing to fulfill it will be killed by the Ugelmann.

It is often believed that Ugelmann observes people living on the forest borders, this is why many mothers prompt their misbehaving children, by saying: "Be good, or the Ugelmann will take you!".

Monday, August 2, 2010

Music Monday: Mutant Future Inspirations #1

I am behind with posting my second SAGE request, but since I wasn't the only one writing it and I'm kinda tired and decided to leave it for tomorrow.

Instead, I give you the first of my planned series on my MF campaign inspirations.

Since it's Music Monday (the alliteration day) here are some videos that are both visually and sonically responsible for how I play MF.

Let's start with something weird and perhaps unexpected for those familiar with my previous music references. If you can't stand synthesizers or electronic music, I recommend muting the vid (but do watch it).





Here's something completely different, though the video is also animated. I once heard or read that "Queens of the Stone Age owe as much to Black Sabbath as to Beach Boys". I agree. And that's exactly why they are here. I chose this particular song, because to me, a MF adventure should have the dynamics of a drug trip. It should be really weird and full of surprises while possessing some twisted inner logic. Some fear and joy should also be added into the mixture.




A good MF adventure should have at least one pair of tentacles (or at least tendrils) in it. As an aesthetic statement. It should also be a bit like a b-class horror movie.




This is a very obscure, yet very good band called Fiend Without a Face (after a 50's s-f flick). It's a side project of Mastodon's guitarist - Brent Hinds. They play a very weird mix of surf, psychobilly and grind? They put out only one record, which has been out of stock for a long long time, but I think it's downloadable somewhere off their myspace. Definitely worth checking out!





Speaking of Mastodon...





As I said before, I really like to build my MF sessions on both - the retro-stupid fun and post apocalyptic horror. Here's a band that really helps me achieve the second thing. I really like Grails, they're like Pink Floyd, just less radio friendly and more intelligent.





Finally, this list would be incomplete without this brilliant vid.


Wednesday, July 21, 2010

The Beloved Rogue*

So there is this thing about thieves. Some OSR people think they are completely disposable, others will defend the rogue or 'specialist' with their lives.

In my opinion this feud seems to be a bit on the stupid side. Thieves are fun and they bring more variety to the game since they allow players to do something else than only fight, cast spells or cast spells while fighting.

The usual objection to the use of thieves is their Find Traps skill. Many seem to think that it tends to kill the "player's wits over character's skill" vibe often associated with old school game-play. I think it's a largely artificial problem that can be easily overridden by modifying the player's attempts at finding traps depending on the description of their actions.

The point is I like thieves (though I'd rather call them rogues). Period.

What I'm really getting at is that I also like bards.

In my 3ed days (and earlier) I often played bard characters and really enjoyed it. I also remember that I was shocked when long time ago, while reading Zak's blog, I found this:

"(...)but the idea of a D&D class defined by the fact that it plays music seems fundamentally dumb to me. Just be a thief/fighter multiclass and be over it. You can have whatever job you want when you're not killing monsters."


For a long time I couldn't understand why someone would hold such a bizarre opinion, since for me - playing a bard was always fun. It allowed me, as a player, to cast illusions, stand my ground when fighting, and on top of it all, charm NPCs into my bidding.

On the other hand, I always hated the portrayal of bards being trained at colleges and being part of specialized organizations. Seriously what a load of bullshit. My bard characters would always represent the oral tradition archetype, be it a Norse Skald, a Celtic Bard, or a Greek Aoidos.

Only recently, triggered by a cheap pulp novella I was reading on the train, did I realize why I really like the bard. The truth is, that it's not the class that I really like. It's the idea of poetry/music/art having magical powers that allow the artist to actively alter reality. It's the humanity old myth of the artist (in this case a musician) as a creator, that really inspired me to pick up the bard class in the first place. Interestingly enough, it's not really present in the class itself.

This is because the bard class is mostly based on the Magic User/Wizard mechanic. The "bardic" element is usually specified by the ability to use, what 3ed dubbed, Bardic Music, which has never been done well and in the 3rd and 4th was just dumb. The class itself doesn't really introduce a new minigame, or a new set of opportunities. It just emphasizes the role playing element of the game. And you don't really need a new class for that.

This is why I decided to abandon the bard and stick with the rogue. In fact any class can be "the bard" if it's built around an idea to role play it as one. The fierce Skald from the north might be a figther, while a Celtic Bard might mechanically be a druid. It's all fine with me.

The before mentioned novella helped me to stick with this decision, as it features Francois Villon as a background character. Now, I am well acquainted with his poetry and it's socio-cultural context, but I have never really investigated the biography of the poet himself.

Turns out, little is known about his life. But what little information survived is enough to illustrate my point. The point is, that the greatest poet of 15th century France was a backstabbing, dagger slinging and gold stealing rogue. So why can't the player characters be (mechanically) rogues with (role-played) love for some dirty verse?

____________________________________________
*The title references this. I highly recommend it.

Sunday, June 27, 2010

Another Lame Entry

After making bold statements about my posting plans, it was obvious that I had to fail, . Somehow I didn't realize how tired I will be at the end of the exam session. Still, I have prevailed and so did Julia. We pretty much owned everything.

To celebrate I cut my hair, changing it from something like this, to something that can be most closely described as half mohawk.

I was surprised to find that it enraged my father to the point of telling me that if I want to continue living in my family house, I will have to pay rent. And that's just ridiculous.

So I am on the verge of finding a stable job and moving out. And being fucking poor...

Still, I am in high spirits. I feel that, paradoxically, this is a healthy turn of events.

I am also planning on finally keeping this blog up to date, though some minor fallbacks will surely occur due to my present situation.

Next post: Mutant Future!!!

Tuesday, May 25, 2010

Music Monday: The Heart Of The Sun

Finals, essays and my father's broken collar bone are still kicking my ass. I So I'm gonna just share some inspirational music with you.



And a modern rendition:



Now back to academics...

Monday, May 17, 2010

Music Monday: Power Octet?

Ever since I hit it with my axe stated airing I was wondering: how long one does one encounter last at their table? Zak answered it the other day:

"On the other hand, a combat round is about a half-hour real-time of moving and deciding and rolling (twice that when Frankie is playing)"

Yup, just as I've suspected. Even if you are an octopus DM, it's simply impossible to have fast combat when playing with a lot of people. It made me think about my experiences with various group sizes. I came up with this analogy. It's stupid, but illustrates the problem well.

Gaming groups are like music groups.

Yeah, you saw it coming, didn't you? However, if you have any music playing xp, then you know it's true.

If you're in a band, it means you have to go to band practice regularly, same with a stable gaming group. Needles to say, everyone should be excited and stoked about sitting in a small, stinking practice room, otherwise the "band" won't last long. The Golden Rule of Everything also holds. You don't want dicks in your band, just like you don't want them at your gaming table.

If we take this analogy further, we'll arrive at the notion of the DM as a producer. He is the guy who should pull the strings and set up the playing environment in such way, as to get the best out of each person in the room.

Just like there are many types of producers, there are many types of DM's. Some like to partake in the creative process, give hints, or even play instruments. Others step back as soon as the shit starts rolling. They let the musicians do whatever they want, while they take care of the technical/logistic side of things (we call it sandboxing).

However, weather we are talking about a bunch of musicians or just some friends sitting at a gaming table, in the end it all boils down the dynamics of the group/band. Every single person should know their place and let others do their own thing, while still having fun and expressing themselves in their own voice.

So here's how I think the dynamics of a gaming group might change depending on the number of people involved. Please note, I don't count the DM.

Solo

Going solo might be the hardest of all possible configurations. The spotlight is on only one person and either she has balls of steel and cool ideas, or everything crumbles into oblivion.

What's more important, this type of gaming seems more intimate than the others. Both, the person running the game and the participant, should trust each other and feel comfortable with what they're doing. Especially since the player is forced to act, for if he doesn't participate no one else will propel the game.




Duo

On one hand this configuration is easier than the previous one, since the DM doesn't have to hire any "session musicians" to help out the players. It also takes the responsibility of being the only player.

On the other hand, DMing for two people doesn't differ much from running a game for one person. Most of the problems are still very similar and game balance is still an important issue, especially when running it old school.

However, one thing that may become present in a duo game (and is completely absent from a solo game) is the ego factor. For example, an experienced player my push a newcomer from the spotlight. Still, from my recent experiences I can say, that a pair of good friends at the table can be a recipe for a very successful game.






Power Trio

This is probably my go to line up. Both musically and in D&D. It offers versatility and enough space for everyone to make themselves comfortable. One person can play many roles without limiting the choices for others. The one thing I noticed is that there seems to be the least problems with ego in this configuration. Even if someone gets out of control, the two remaining players team up to put him back into his place.





Quartet, Quintet

Pretty much the same as a power trio. The only problem specific to such a line up occurs, when two, or more players occupying the same slot in the group start competing. The problem is that it's hard to provide two traps next to each other in order to keep two thieves entertained etc. Such situation has to be simply talked over, many solutions are at hand.





Sextet, Septet, Octet...

The problem is that the more people are at the table, the more likely is there to be an ego conflict. The DM has to divide his attention between all the PC's equally and this may often lead to people actively "marking" their willfulness to act by shouting, waving, hurling dice etc. It's very amusing, how mentally stable individuals can transform in a group.

The other problem is that fights (and here we go back to the Zak's quote) become super slow. The strategic element usually is exaggerated and people tend to get bored while waiting for their turn to roll. Additionally game balance is once again compromised (and I don't mean it in a 3ed sense). The problem is that a party made up of seven first level characters has huge "firepower", but can't take much damage. And rerolling characters for 4 people can really kill the whole session.

The bright side is that the case of several people sharing a class isn't a problem anymore. Why? Because almost everybody in the party has a double!

Big group gaming isn't for me apparently. And yet, there are people who can pull it off. I salute you.




I have heard rumors that in the old days before the empire, there used to be parties of 12 people? Seriously? What was the largest group you've ever played in?

Wednesday, May 12, 2010

The Imagination Dealer

As you already know, Frank Frazetta died yesterday. He passed away leaving behind a huge body of work, that will outlive most of us and continue to inspire generations to come.

Frazetta, like no other visual artist, awakened my childhood imagination and influenced my approach to the RPG hobby (even though I didn't know it was him at the time, back then I was only familiar with his Conan covers). Although his paintings are full of epic themes and pulp adventure, I think it's important to take some time and look closely at some of his works. Because the fundamental question is:

How the hell did he paint that moss?!

Monday, May 10, 2010

Music Monday: It gives me the Shiver

I feel quite bad for not updating this blog as often as I'd like, but since the end of the academic year is closing in, I don't really have much choice.

I will try to catch up with writing up my recent Mutant Future games, but I will only do it as a break from writing papers on academic subjects, so the posting rate might be very slow.

Moving on to a more pleasant subject.

This weak I decided to share a very obscure band and record, namely the San Francisco's Shiver.



Very little is known about the band or it's members. All I could find, is that the band was "brought together" by an Austin born drummer, who moved to San Francisco. Apparently they had a strong street cred and played for both - the Haight street hippie fairs and Hell's Angels biker parties.

Although the names of the band members are nowhere to be found, this little fun fact somehow survived the test of time:
"At one point they even had a singer with an iron hook for a hand, which he could use as a slide for his guitar, or for more violent purposes."
How cool is that?


This obscure band managed to produce only one album - a live, 1972 street show performance, that was recorded onto a 2-track and than pressed vinyl! Without any studio mastering or overdubbing!

Thanks to such primitive treatment, the record sounds super raw and has a punk intensity, without losing it's psychedelic dimension.

Here's a clip with the opening track, however it's quality is much worse than of the record, so I highly recommend looking it up on the net.

Monday, April 26, 2010

Music Monday: Scary Monster (A Super Creep)

I really like David Bowie, but he gives me the creeps. Maybe it's in the differently colored eyes, his ageless androgyny, his aloofness? For some reason, he always seemed like a being from a different plane of existence (planet?), who came among us for reasons inconceivable by our primitive brains.




And what's with those alter egos? Perhaps Ziggy Stardust and The Thin White Duke were just means of concealing the fact that David Bowie himself is just "an alter ego" for something more than just David Robert Jones?
Still, the past decade or two, seem to pose he is a human after all. The last couple albums are by no means a match for his canonical works. Time seems to have finally caught up with him, but even as his looks start matching his age, a strange grin of satisfaction becomes more and more visible.
What I am aiming at is that David Bowie is a perfect elf. Or at least he suits my vision of elves perfectly.They are beautiful, intelligent and talented in magic, yet they seem to be cold, unemphatic, inhuman. They are respected as much as feared. They can produce wonderful works of art for which many would, and indeed - do kill, even though those objects seem deprived of passion and are rumored to push their human owners into depression and bipolar states.

Bowie's career seems to form an arch parallel with the history of elves in my game world. From the unknown and obscure beginnings, through the rise to power and a plunge into decadence. As you might remember, my elves lost their immortality and age, here are some pics illustrating the process.

Finally, rumors circulate about The Sons Of The Silent Age. A powerful organization of elves, who haven't abandoned the cause of The Supreme Being.

Wednesday, April 14, 2010

I hit it with his axe

In this post, Zak Smith asked us not to judge I hit it with my axe until episode 5 airs.

It just did.

And I liked it. I liked all episodes except for the first one.

I think that the biggest strength of Zak's show the fact, that it's a documentation of D&D is played. While any session report is a (more or less literary) retelling of the game, so in fact - a re-narration of a past narration, the show is a straight up account of how actual game play looks.

And I must admit that, the first time I watched it, I was amazed at how similar his and mine games are. It was very uplifting to see, that even with all his insight and superb writing skills, he still plays the game in the same way.

Finally, I think that the DIY, chaotic way the show is put together only adds to it's appeal and adds to the feeling of observing real game play, instead of watching some prearranged, polished tv theater.

Saturday, April 3, 2010

Easter NEStalgia

I dunno how you are spending Easter, but I will be eating loads of fat, traditional food and listening to my grandfather lying to me about how he helped conquer communism.

I can't even play D&D because Julia went away to do the same thing as I am, just at different geographical coordinates.

So how to keep boredom at bay!?

Answer #1:



Yes! The ultimate gaming console of all, the one and almighty NES!

I must confess I have never seen it live, not to mention owning one. However I am very well acquainted with it's "polish equivalent" the infamous Pegasus Family Computer:



Here is what Wikipedia has to say about this wonderful and obscure device:

In the early 1990s, the Pegasus system gained massive popularity in Poland, probably due to the fact that until late 1990s there was no official distributor of Nintendo products in Poland. The Pegasus consoles were mass-marketed by most of the major and smaller electronic stores, where buyers even received warranty cards for the product. Numerous VHS rentals offered an option to rent or exchange Pegasus cartridges, as well as entire systems. Pegasus and its revisions received a wide coverage in Polish video game press. This, along with the system's surprisingly high reliability led to a false claim that Pegasus was an "official" video game system manufactured by a "major" company, and as such was considered by many to be an official Nitendo product. To meet its growing popularity a number of obviously pirated NES games were reviewed on regular basis by, Top Secret a major Polish video games magazine. Pegasus was even officially advertised in press and on TV Nintendo took legal actions against system's importer and distributor, right after officially establishing sales of licensed Nintendo products on Polish market in 1996.
So basically it's a NES but with an eye patch and a hook for a hand. Unfortunately, as I mentioned before, I never owned one. Thus I had to relay on my friends, which, from today's perspective, might have been even more fun.

Right now you're probably asking yourselves: "why the fuck are you taking us on that sentimental journey!?"

The answer is simple: because I am bored and I found this site. It's basically a portal which let's you play all the 8 bit classics (even old gameboy and dos games) in your browser window. How awesome is that? And those aren't some crappy flash conversions, it's the real thing!

Answer #2:

Listen to the Advantage



The Advantage (yes, they're named after this) is a band founded by Spencer Seim, an awesome dude who usually plays syncopated, angular guitar riffs in Hella (here he plays drums). As you might might have noticed by now, they play covers of old NES tunes and they're pretty good at it.

Apparently there are more bands playing this type of stuff. Perhaps it's due to hipster and nerd culture mingling together over the last decade. There is even some Japanese heavy metal band which plays solely Final Fantasy tunes, but I never checked them out (for obvious reasons).

But let's not go so far. The Advantage is much more than just a band covering Nintendo music. They are really skilled and have a unique approach to interpreting those seemingly simple melodies. I recommend checking their second album - "Elf Titled". It might be hard to buy, but should be easily downloadable from the net.




How's that for Old School!

Thursday, April 1, 2010

Entschuldigen aber ich konnte leider nicht rechtzeitig kommen, weil ich keine Uhr habe*


I'm really ashamed about my posting rate. But as you will find out today, it's not the only thing I'm ashamed about.

This is the second part of the post promised a week ago.

The last Session Recap might seem like an interesting game, but it was not. And for some time now, I am asking myself the same question. Why?

I know that there are those sessions. The ones that don't work out because many, at first glimpse, insignificant things happen. I had them and I'm sure all of you had them. (Right?!)

In fact, many such "unfavorable occurrences" took place that day. Katja came tired straight from lectures, we ordered Vietnamese food and got stuffed with it before playing (again! quoth the Raven: nevermore!), finally Julia was sleepy throughout the game. Perhaps the air pressure was low? The fuck if I know.

One thing remains sure. All those things shouldn't have prevented us from having much more fun than we actually did. And for that, I blame myself. Cause I am the DM.

It follows from my strong belief that the DM, as the privileged participant of the game, is the Protector of Fun. He's not solely responsible for everyone having fun - that's a collective effort. However, I do feel that the DM is in a way the person who, due to his privilaged position, is able to max out the amount of fun at the table.

I feel that I have neglected this responsibility. That is why over the course of last few weeks I came up with a number of things that I think are lacking/faults of my DMing style:

  • The first issue that came to my mind is the fact, that we are playing in English. Somehow I felt compelled to run the game in English, since I knew it's the first language for both of my players and Julia would feel less vulnerable playing in English. Now I'm having second thoughts. Even though I consider myself to be a fluent speaker (after all I do study Philosophy in English) I feel that my vocabulary might be lacking in terms of providing rich descriptions and creating atmosphere.
  • The second issue are the aforementioned descriptions. I do feel I need to prepare and remember about them. The language barrier is not an excuse. I feel that the lack of detail has made the game 2 dimensional and boring.
  • This might be partially the fault of me being dependent on the materials scavenged from the net (especially the one page dungeons). Instead of using them as a guideline and making them my own or simply plundering for ideas, I just fell back on them. This has led to my initial setting losing flavor and reinforcing the bad D&D tropes. This has happened partially due to the fact that being unfamiliar with retro clones I was unsure of how to balance the game. Luckily this is no longer the case.
  • The last issue is the one which really lies in the heart of this whole clusterfuck. I didn't prepare enough. That's it. There are many reasons for it, but there is no excuse.

So yeah. How do I straighten myself up? Well I came with a number of ideas.

First of all: PREPARE! This also means exercising in the way Zak has described in his comment for this entry.

The second thing is: make up more of my own shit. I do need to get around to writing a good dungeon and generally exercising my creativity more. The pornstars blog is a great example of how you can reconstruct used up stereotypes and create something interesting and fresh.

Thirdly: play more. I had quite a long break from gaming and I do want to play a lot now. That is why I am fiddling around with running a game of Mutant Futures (a thing I wanted to do since I discovered Jeff's sessions) as well as running some solo sessions for Julia.

Well, we'll see how it goes.

*this is the sentence that my German teacher in jr. high made me say every time I came late to the lesson.

Monday, March 22, 2010

It is your destiny!

I promise to keep this short. James Maliszewski claims that Episode IV is the best part of the trilogy*, because:

A friend of mine once said that Star Wars is the only one of the series that didn't take place within the Star Wars universe.
and

Star Wars is the only one of the series that simply tells a story rather than telling a story about Star Wars. To varying degrees, all of the sequels and prequels exist, at least in part, to tell us more about the characters, places, and events of the original film.

And I agree. However, I must note that this assessment doesn't state anything new, it simply follows from the fact that Star Wars is the first film in the series ( which btw. wasn't planned until the movie turned out to be a huge success). As such it had to be a stand alone work of art, constructed around a closed story arc and with no lose ends sticking out.

James also writes:

Certainly there were lots of details established in the first film, but most of those details existed primarily to advance the story it was telling rather than to flesh out the setting of the story. It's the only film of the series that's like that, which probably explains why, even after years of interminable "expansions" to the original through movies, TV shows, comic books, novels, and other media, it still retains a freshness and vibrancy that the others lack.
I disagree!!! While it might be argued that, indeed the other two movies are a kind of an appendix to the first one, it's still The Empire Strikes Back, which holds the lead as (in my opinion at least) the best movie.

Why? Because it's probably the episode that has the most dramatic tension, as well as plot and character development. In fact, compared to the other two movies. it could be seen as not only being numerically and chronologically in the center, but also as the true culmination of the saga.

And I'm not even mentioning the multitude of cultural tropes and motifs which make that movie (and the whole trilogy) one of the most postmodern works in history of cinema.

Blah blah blah

Here is the real reason for this post.






*to me there will always be only 3 Star Wars movies

Tuesday, March 16, 2010

11 best doom/drone albums to play while playing

I wanted to write this post for some time. A few days ago Zak reminded me of it, so here it is (in no particular order).


11 best doom/drone albums to play while playing:




Witch, Witch
This is the side project of J. Mascis from Dinosaur Jr. If you don't like his first band, don't worry Witch sounds nothing alike. This record has a very strong 70's/stoner vibe and is filled with melodic songs about seers and occult.



Sunn O))), Monoliths and Dimensions
This is the newest release from what might be the most famous doom band. Their whole discography is superb and it's difficult to choose one album. Monumental, atmospheric and mad. A must.


Electric Wizard, Dopethrone

Another classic doom band. This album is often listed as genre defining. To me it sounds like the perfect Warhammer game - witch hunters, satanism and the wizzaaaard...



Eagle Twin, The Unkindness of Crows
A recently formed duo consisting of experimental metal veterans. Features nice Tibetan/Mongolian throat singing and very clever compositions. Saw them live supporting Sunn O))) - they kicked ass.



Boris, Amplifier Worship

To me it's the best band to ever emerge from Japan. One of the last truly original bands in the world. Their discography is huge and spans over many genres, styles and moods. This album is a fine specimen of awesome dooming and droning.

Fun Fact: one of the vinyl editions had a
Green jewel box with a gummy worm in the spine; at time of release, there were rumors that said worm had hallucinogenic properties akin to those of LSD when eaten; these rumors have been denied by Southern Lord, the band, and people who actually ate their worm


Sunn O))) & Boris, Altar

A one of a kind collaboration. Just look at the fucking cover. Sounds like crawling in search of an old hag living in a labyrinth of earth, tangled roots and worms. Side note: be sure to get the B side - SatanOscillateMyMetallicSonatas.



Melvins, Bootlicker

This album is probably the calmest in their discography. Although it can be called "laid back", I feel it has a strange tension present throughout it's length. I'd recommend it for building suspense by contrast with other records from this list.



Boris, Akuma No Uta

Another album from the best power trio out there. It's a fine mixture of slow and fast riffing, full of 70's feel. In my opinion - one of the best metal albums ever. Have I mentioned they have the best female guitarist of all time?



Earth, The Bees Made Honey In Lion's Skull

This is the latest effort from the doom/drone precursors. Heavy, but delicate and laid back. For me it's a very relaxing record. Good for calmer moments and as a break from more brutal stuff.



The Sword, Gods of the Earth

Both Sword albums are really great. Their awesome riffs and tons of old school hooks make me feel like I'm 15 again. An ideal illustration to the original Conan stories (in fact, some songs are referencing Howard's works).



Eight Hands For Kali, Himalayan Necromantia

If you ever wondered how the call of Cthulhu really sounds like - this is the answer. Space, madness, a dark ritual with cries of dying people in the background. This sounds - how I felt when I first played DOOM.

Sunday, March 14, 2010

The Lame Entry

It's been a while since I posted anything. In fact last month wasn't exactly a flurry of posts. There are many reasons for this, one would be me being sick, the other one - me taking a break from the blogosphere.

The time away from my blogger dashboard made me realize something important. The OSR (or whatever you want to call it) really is too big for one person to grasp. I know this is no news to any of you, however, after a week of not reading blogs, I realized I can't keep up with the few I'm following. I know amongst the entries I "missed" are some really good ones, ones that will really make my creative juices flow. However there are also many, that I will dig through simply out of duty. I'm not even mentioning how much time it will take me to read all of them (including the links etc.).

Don't get me wrong! I'm not trying to be condescending or negative. I'm not very happy with how this blog looks and often have second thoughts about it's usefulness to anyone. There are many posts that now seem unnecessary and in fact even the best blogs have many posts I could live without.

After all, I started it as a kind of scrapbook, hoping it will motivate me and help me order my loose ideas, as well as improve my writing in English. But now I find myself spending more time reading other blogs than thinking about their content or writing my own entries. I became less creative and started being responsive. In fact, sometimes I want to write a post in response to someone's entry, but the pace of discussion moves so fast, that I feel my opinion becomes completely redundant.

It all comes down to the fact that I want to keep this blog and I want it to be good. Mostly for my own enjoyment. Unluckily I've fallen into the trap of ever adding one more blog to my read list and now I can't navigate through them.

That is why I decided to narrow down the amount of blogs I'm reading.

Once again, it's not because any of those blogs suck. On the contrary, some of you take so much of my attention that I stop imagining my own things.

I really hope you all understand and keep blogging.

Wednesday, March 3, 2010

A dungeon from my head

It is a happy day. Why? Because today I got my medical results and I don't have brain cancer, tumors, diabetes, or any kind of neural damage! Yay! I've also felt good for the longer part of the week and there is no sign of my problems returning.

So what was it? I dunno. Truth to be told, no one knows. The most probable hypothesis claims that it was an inflammation of the Membranous Labyrinth.

Now go to this link and look at it! Isn't it awesome? We carry a nice dungeon in our heads (actually two of them. dungeons, not heads).

In honor of our labyrinths, here's a little something to celebrate my well being. Enjoy.


Membrious Parasitic Dungeon

This micro dungeon is the home of Membrious the Mad, a magician of old times who seeking solitude and peaceful environment for his mystical inquiries and strange experiments, moved to live in a pocket dimension.

Membrious arranged his artificial plane in a very peculiar manner. He formed it from usual construction materials - stone, metal and wood, but decided to fill a large portion of the dungeon with a live symbiotic organism that would filter the air and water.

Needles to say, as many powerful (and mad) magicians, Membrious was extremely paranoid about his security. That's why he decided not to anchor his solitude to any particular place in the actual world. Instead he created a magical mechanism, which allowed him to randomly connect his dimension to one of the already existing dungeons.

This means, that every time the mechanism was activated, it "moved" the dungeon entrance (which looks like a normal, iron reinforced, wooden door) into another dungeon from the list of dungeons known to Membrious at the time of creating this apparatus. Unluckily, the mechanism is now malfunctioning and changes the placement of the entrance at random.

The map and descriptions:

1. This is the entrance. After stepping in, the visitors will enter a long spiral corridor. The walls are made of old, copper colored metal, kind of like a big metal tube. The strange thing about it is that no matter which side the players move - in or out, the corridor will always seem to lead down. The DM should place some kind of a pit trap near the entrance.

At the end of the corridor, just before the door, the PC's will encounter a camp of hobgoblins... They are discussing their plans and if the players won't kill them at first sight, they will explain that they entered the unknown door from their dungeon, but now the exit leads to a different place. Moreover, their leader took 3 of their companions and went to investigate the strange place. They are confused and presume he is dead, if the players show some initiative, the hobgoblins will be willing to join forces.

2. The main door. They are made of coppery metal and have a gargoyle face on the surface. They aren't locked.

3. The mechanism. The walls of this whole room are filled with strange instruments and containers. Looks kind of like this. It is also the home of Membrious' clockwork golem.

He was created to keep maintenance of the mechanism, but now the lifeless body of armor lies on the floor covered with some king of plant growth. If the players remove the growth and menage to heat up his body, or put a electrical discharge to it, the golem will awake and demand explanations. He's perception is quite limited and so is his intellect. The players might gain his assistance at restoring the mechanism to its proper state, by (for example) claiming that one of them is Master Membrious, or came to see him. On the other hand if the players bring him back to life and don't come up with something creative, the golem will attack should they try to descend further into the complex.

4. A small corridor leads past a small bathroom and into the hall. The toilet sink restores 1d4 hp after washing hands. On the other hand, the toilet might scare the players by demand "feeding" in the hoarse whisper of an old woman.

5. This is the main hall. All the wall surface of this tall room is filled with book shelves and cupboards containing strange and bizarre objects. The only exception is east wall in the passage to area 7, where a large painting, similar to this one hangs. Some of the PC's may feel like they caught a glimpse of movement within the painting. Perhaps the girl smiled as they were passing by, or winked when one of them was turning his head away? The room is lit by an elaborate organic structure hanging from the celling, supporting several glowing globes. If the players manage to obscure the light, or turn it down in any manner, they will be able to see the true image of the girl in the picture. Should the room be completely dark, she will leave the canvas.

6. Kitchen and dinning room. The players might easily mistake it for an alchemists lab. Cooking utensils, skinning devices, strange glass containers and so on are scattered all over the place. There is a high chance, that any food the players find is poisoned or has hallucinogenic effects. Similarly, any containers with liquids have equal chances of being either heeling/boosting or narcotics/poison. There is a large hole (crawl space sized in the wall) with an acidic substance constantly flowing out and into an elaborate basin.

7. Those are the workroom (on the right) and the bedroom (left) of Membroius. They are mostly filled by many strange memorabilia, some examples:
  • a vampire's coffin
  • a jar with mind flayer's head that will try to communicate telepathically with the players
  • an enchanted lute with a spirit of a bard trapped inside - he will speak only after a skilled musician plays the instrument
In the bedroom lies a concealed entrance to a secret escape tunnel (8) which leads to the main hall (the exit is hidden behind a book shelf).

The workroom, apart from a huge desk with many secrets compartments, contains a weird chair that looks something like this. It's the place from which the mechanism is operated. To change the "location" of the dungeon, one has to place a copper pin ended with a HUGE ruby in one of the holes in the copper tablet map, that is fixed to the wall over the desk. At the moment of entering the dungeon the pin is inserted in one of those places, however until the mechanism is repaired it won't work.

The chair is occupied by the body of Membroius. The remains of the once famous mage look as if something sucked all the water out of his body... The players might notice a thin cable-like thing lying on the floor, connecting the body with a hole in the nearby wall. If they fail their spot checks, the mages carcass will attack them when they are near (for example, when they are searching the desk). He is now controlled by the symbiotic organism, that provides air, energy and water to the dungeon. This organism mutated for unknown reasons and became hostile. Treat him like a powerful construct, that has some of the abilities of the mage he used to be.

9. and 10. those are two "pipes" big enough to crawl in. Pipe number 9 looks like a polished copper pipe with constant flow of an acidic liquid. Pipe number 10 is made of stone and is covered with polyp like tissue, that moves and gives a small breeze. Both lead into space 11.

11. This is the chamber in which the dungeon's "parasite" dwells. The floor is covered with an organic tissue which serves as the organism's digestive surface. It is covered with acidic mucus that is meant to melt any organic mater before it is fully ingested. The half melted remains of the hobgoblin leader and his companions can be found on the floor (perhaps he had a fine magical axe, that is now lying in the acidic fluid). Needles to say, the players standing in the substance will suffer damage to their gear and eventually to themselves. Any contact with naked flesh will cause serious burns.

The parasite itself is somewhat similar to a roper or anything else that is tentacly and scary. I leave the details to any DM. One thing is sure, it is vulnerable to fire. Perhaps he is resistant to non magical weapons? Or maybe he is fully resistant to magic and that is why Membrious got killed? WHat will happen when the organism is dead? Will the lights go out and the vampire/monster/girl from the painting wreck havoc?

I leave this and many other matters (like treasure, stats and touch-ups) to the rest of you.